Systems

Jewels

The socket layer. A jewel rolls one of a small pool of options onto the gear it's set in; the pool and the odds depend on the jewel's family and grade. These are the same RandomOption tables the Workshop rolls against — here with the jewel names the Workshop page can't show.

Jewel of Strife

Offense socket · 6 grades

Low-Grade Jewel of Strife Normal
  • Attack +3.8–4.2% 50%
  • Critical Damage +4.8–5.2% 50%
Mid-Grade Jewel of Strife Magic
  • Attack +7.7–8.3% 50%
  • Critical Damage +9.7–10.3% 50%
High-Grade Jewel of Strife Rare
  • Attack +12.6–13.4% 50%
  • Critical Damage +15.8–16.6% 50%
Advanced Jewel of Strife Hero
  • Attack +18.5–19.5% 50%
  • Critical Damage +23.2–24.2% 50%
Special Jewel of Strife Legend
  • Attack +25.4–26.6% 50%
  • Critical Damage +31.9–33.1% 50%
Superior Jewel of Strife Myth
  • Attack +33.3–34.7% 50%
  • Critical Damage +41.8–43.2% 50%

Read from Item_table (the 84 Type-6 jewels), each joined to its RandomOption_table pool by RandomOptionGroupID. The percentage is the roll's weight within its grade's pool; the range is its min–max value.