Tools
Calculators
These aren't models fitted to observed numbers. The client's 113 stat and damage formulas were lifted out of its own code and compiled to TypeScript, so every figure below is what the game would compute.
Character sheet Read your equipped loadout and every one of the game's own final stats live from the running client — the exact numbers it shows, no manual entry — plus what your gear is worth.
Gear upgrade finder Reads your live loadout and stash, then ranks every item that fits each slot by the combat power it would add — the upgrades you already own to equip for free, and the ones worth buying, priced on the market.
BIS finder Optimises your whole loadout at once — not one slot at a time — with the game's own combat-power formula, so the way one piece's stats scale the others is accounted for. Finds the strongest set for your class and level, owned or on the market.
Wall finder Reads your live stats, skills and real cleared-stage progress, then simulates the stages ahead to find exactly where you wall and the stat that unwalls it.
Combat calculator Your stats against any monster: hit and crit chance, damage per swing, DPS and time to kill — through the client's own Final_PvE_Damage chain.
Farm planner Every stage ranked by gold, XP and drops per hour for your damage, using the game’s gain formulas and each stage’s real drop timer.
Drop finder Pick any item, weapon or companion and see which stages drop it, ranked by how long one copy takes.
Box calculator Full contents and rates for every openable box, with the expected number of opens for the reward you actually want.
Stat sheet The whole engine, live: set any of the 168 raw stats and watch all 113 Final_* values recompute. Where a calculator needs a rule the formulas don't cover — how often a basic attack swings, how a
drop timer ticks — it comes from the client's combat code, and the page says so.