War of Genesis Idle Loot Wiki

Systems

Jewels

The socket layer. A jewel rolls one of a small pool of options onto the gear it's set in; the pool and the odds depend on the jewel's family and grade. These are the same RandomOption tables the Workshop rolls against — here with the jewel names the Workshop page can't show.

Jewel of Strife

Offense socket · 6 grades

下級 闘争の宝玉 Normal
  • 攻撃力増加 +3.8–4.2% 50%
  • クリティカルダメージ増加 +4.8–5.2% 50%
中級 闘争の宝玉 Magic
  • 攻撃力増加 +7.7–8.3% 50%
  • クリティカルダメージ増加 +9.7–10.3% 50%
上級 闘争の宝玉 Rare
  • 攻撃力増加 +12.6–13.4% 50%
  • クリティカルダメージ増加 +15.8–16.6% 50%
高級 闘争の宝玉 Hero
  • 攻撃力増加 +18.5–19.5% 50%
  • クリティカルダメージ増加 +23.2–24.2% 50%
特級 闘争の宝玉 Legend
  • 攻撃力増加 +25.4–26.6% 50%
  • クリティカルダメージ増加 +31.9–33.1% 50%
最上級 闘争の宝玉 Myth
  • 攻撃力増加 +33.3–34.7% 50%
  • クリティカルダメージ増加 +41.8–43.2% 50%

Read from Item_table (the 84 Type-6 jewels), each joined to its RandomOption_table pool by RandomOptionGroupID. The percentage is the roll's weight within its grade's pool; the range is its min–max value.