Systems
Jewels
The socket layer. A jewel rolls one of a small pool of options onto the gear it's set in; the pool and the odds depend on the jewel's family and grade. These are the same RandomOption tables the Workshop rolls against — here with the jewel names the Workshop page can't show.
Jewel of Strife
Offense socket · 6 grades
攻撃力増加 +3.8–4.2% 50%
クリティカルダメージ増加 +4.8–5.2% 50%
攻撃力増加 +7.7–8.3% 50%
クリティカルダメージ増加 +9.7–10.3% 50%
攻撃力増加 +12.6–13.4% 50%
クリティカルダメージ増加 +15.8–16.6% 50%
攻撃力増加 +18.5–19.5% 50%
クリティカルダメージ増加 +23.2–24.2% 50%
攻撃力増加 +25.4–26.6% 50%
クリティカルダメージ増加 +31.9–33.1% 50%
攻撃力増加 +33.3–34.7% 50%
クリティカルダメージ増加 +41.8–43.2% 50%
Read from Item_table (the 84 Type-6 jewels), each joined to its RandomOption_table pool by RandomOptionGroupID. The percentage is the roll's weight within its grade's pool; the range is its min–max value.