Systems

Jewels

The socket layer. A jewel rolls one of a small pool of options onto the gear it's set in; the pool and the odds depend on the jewel's family and grade. These are the same RandomOption tables the Workshop rolls against — here with the jewel names the Workshop page can't show.

Jewel of Strife

Offense socket · 6 grades

Niedrigstufiges Juwel des Kampfes Normal
  • Angriff +3.8–4.2% 50%
  • Kritischer Schaden +4.8–5.2% 50%
Mittelstufiges Juwel des Kampfes Magic
  • Angriff +7.7–8.3% 50%
  • Kritischer Schaden +9.7–10.3% 50%
Hochstufiges Juwel des Kampfes Rare
  • Angriff +12.6–13.4% 50%
  • Kritischer Schaden +15.8–16.6% 50%
Fortgeschrittenes Juwel des Kampfes Hero
  • Angriff +18.5–19.5% 50%
  • Kritischer Schaden +23.2–24.2% 50%
Spezielles Juwel des Kampfes Legend
  • Angriff +25.4–26.6% 50%
  • Kritischer Schaden +31.9–33.1% 50%
Überlegenes Juwel des Kampfes Myth
  • Angriff +33.3–34.7% 50%
  • Kritischer Schaden +41.8–43.2% 50%

Read from Item_table (the 84 Type-6 jewels), each joined to its RandomOption_table pool by RandomOptionGroupID. The percentage is the roll's weight within its grade's pool; the range is its min–max value.