War of Genesis Idle Loot Wiki

Systems

Jewels

The socket layer. A jewel rolls one of a small pool of options onto the gear it's set in; the pool and the odds depend on the jewel's family and grade. These are the same RandomOption tables the Workshop rolls against — here with the jewel names the Workshop page can't show.

Jewel of Strife

Offense socket · 6 grades

Самоцвіт боротьби низького рангу Normal
  • Атака +3.8–4.2% 50%
  • Критична шкода +4.8–5.2% 50%
Самоцвіт боротьби середнього рангу Magic
  • Атака +7.7–8.3% 50%
  • Критична шкода +9.7–10.3% 50%
Самоцвіт боротьби високого рангу Rare
  • Атака +12.6–13.4% 50%
  • Критична шкода +15.8–16.6% 50%
Покращений самоцвіт боротьби Hero
  • Атака +18.5–19.5% 50%
  • Критична шкода +23.2–24.2% 50%
Особливий самоцвіт боротьби Legend
  • Атака +25.4–26.6% 50%
  • Критична шкода +31.9–33.1% 50%
Високоякісний самоцвіт боротьби Myth
  • Атака +33.3–34.7% 50%
  • Критична шкода +41.8–43.2% 50%

Read from Item_table (the 84 Type-6 jewels), each joined to its RandomOption_table pool by RandomOptionGroupID. The percentage is the roll's weight within its grade's pool; the range is its min–max value.