War of Genesis Idle Loot Wiki

Tropical Rainforest · Normal · step 4

迷雾山谷

Clear gold
1.61K
Clear XP
2.69K
Boss gold
461
Boss XP
768
Drop cooldown
5s
Boss at
70 kills

Next: stage 11205

Mob drops

Mob drop table group 101400 · rolls 10% of the time · 126 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
16.826%0.68264%
猎人铠甲 5
16.826%0.68264%
猎人手套 5
16.826%0.68264%
猎人靴子 5
16.826%0.68264%
猎人斗篷 5
16.826%0.68264%
猎人护肩 5
16.826%0.68264%
Great Sword Knight
15.639%0.56392%
Hunter Bow Archer
15.639%0.56392%
Ruby Staff Mage
15.639%0.56392%
Sturdy Shield Knight
15.639%0.56392%
Leather Quiver Archer
15.639%0.56392%
符文魔法书 Mage
15.639%0.56392%

Mob drop table group 111400 · rolls 1% of the time · 126 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
16.826%0.06826%
游侠铠甲 5
16.826%0.06826%
游侠手套 5
16.826%0.06826%
游侠靴子 5
16.826%0.06826%
游侠斗篷 5
16.826%0.06826%
游侠护肩 5
16.826%0.06826%
Chrysaor Knight
15.639%0.05639%
Crossbow Archer
15.639%0.05639%
Topaz Staff Mage
15.639%0.05639%
Ranger Shield Knight
15.639%0.05639%
Gunpowder Shot Archer
15.639%0.05639%
中级魔法书 Mage
15.639%0.05639%

Boss drops

Boss drop table group 301400 · rolls 54% of the time · 156 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
15.316%2.87049%
猎人铠甲 5
15.316%2.87049%
猎人手套 5
15.316%2.87049%
猎人靴子 5
15.316%2.87049%
猎人斗篷 5
15.316%2.87049%
猎人护肩 5
15.316%2.87049%
Great Sword Knight
14.391%2.37128%
Hunter Bow Archer
14.391%2.37128%
Ruby Staff Mage
14.391%2.37128%
Sturdy Shield Knight
14.391%2.37128%
Leather Quiver Archer
14.391%2.37128%
符文魔法书 Mage
14.391%2.37128%

Boss drop table group 311400 · rolls 6% of the time · 156 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
15.316%0.31894%
游侠铠甲 5
15.316%0.31894%
游侠手套 5
15.316%0.31894%
游侠靴子 5
15.316%0.31894%
游侠斗篷 5
15.316%0.31894%
游侠护肩 5
15.316%0.31894%
Chrysaor Knight
14.391%0.26348%
Crossbow Archer
14.391%0.26348%
Topaz Staff Mage
14.391%0.26348%
Ranger Shield Knight
14.391%0.26348%
Gunpowder Shot Archer
14.391%0.26348%
中级魔法书 Mage
14.391%0.26348%

“In table” is the reward's weight inside its own drop group; “per drop” already multiplies by the stage's chance of rolling that group. Both come straight from Drop_table / DropList_table.