Tools
Combat calculator
Runs Final_Attack → Final_PvE_Damage → Final_PvE_CriticalDamage exactly as the client does, then applies its attack cadence: a basic attack takes 2.0 ÷ (Final_AttackSpeed ÷ 100) seconds and reaches up to 3 enemies.
Attacker
Bonuses from gear & passives
These are the raw stat names the engine reads. The stat sheet exposes all 168 of them.
Target
- Attack
- 299
- Defense
- 35
- HP
- 550
Result
Damage per hit
7.68K
Critical hit
19.97K
Average per swing
8.27K
DPS (one target)
4.34K
DPS (full pack)
13.02K
Hit chance
100.0%
Critical chance
4.76%
Attack every
1.905s
Time to kill
127ms
Combat power
45.9K
Incoming hit
0.57
Time to die
19h 12m
Resolved attacker stats
- Final attack
- 4,946
- Final defense
- 5,935
- Final HP
- 31,520
- Final attack speed
- 105
Hit chance is Final_HitRate / (Final_HitRate / 5 + target Evasion) × 100, so it can read above 100% — the game caps the applied value. Time-to-kill ignores travel, spawn and animation time, so treat very short values as a floor. See all formulas.