War of Genesis Idle Loot Wiki

Tropical Rainforest · Normal · step 10

世界树下

Clear gold
2.04K
Clear XP
3.57K
Boss gold
584
Boss XP
1.02K
Drop cooldown
5s
Boss at
70 kills

Next: stage 11301

Mob drops

Mob drop table group 102000 · rolls 10% of the time · 126 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
16.757%0.67572%
猎人铠甲 5
16.757%0.67572%
猎人手套 5
16.757%0.67572%
猎人靴子 5
16.757%0.67572%
猎人斗篷 5
16.757%0.67572%
猎人护肩 5
16.757%0.67572%
Great Sword Knight
15.582%0.5582%
Hunter Bow Archer
15.582%0.5582%
Ruby Staff Mage
15.582%0.5582%
Sturdy Shield Knight
15.582%0.5582%
Leather Quiver Archer
15.582%0.5582%
符文魔法书 Mage
15.582%0.5582%

Mob drop table group 112000 · rolls 1% of the time · 126 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
16.757%0.06757%
游侠铠甲 5
16.757%0.06757%
游侠手套 5
16.757%0.06757%
游侠靴子 5
16.757%0.06757%
游侠斗篷 5
16.757%0.06757%
游侠护肩 5
16.757%0.06757%
Chrysaor Knight
15.582%0.05582%
Crossbow Archer
15.582%0.05582%
Topaz Staff Mage
15.582%0.05582%
Ranger Shield Knight
15.582%0.05582%
Gunpowder Shot Archer
15.582%0.05582%
中级魔法书 Mage
15.582%0.05582%

Boss drops

Boss drop table group 302000 · rolls 54% of the time · 156 possible rewards

RewardAmountIn tablePer drop
猎人头盔 5
15.244%2.83183%
猎人铠甲 5
15.244%2.83183%
猎人手套 5
15.244%2.83183%
猎人靴子 5
15.244%2.83183%
猎人斗篷 5
15.244%2.83183%
猎人护肩 5
15.244%2.83183%
Great Sword Knight
14.332%2.33934%
Hunter Bow Archer
14.332%2.33934%
Ruby Staff Mage
14.332%2.33934%
Sturdy Shield Knight
14.332%2.33934%
Leather Quiver Archer
14.332%2.33934%
符文魔法书 Mage
14.332%2.33934%

Boss drop table group 312000 · rolls 6% of the time · 156 possible rewards

RewardAmountIn tablePer drop
游侠头盔 5
15.244%0.31465%
游侠铠甲 5
15.244%0.31465%
游侠手套 5
15.244%0.31465%
游侠靴子 5
15.244%0.31465%
游侠斗篷 5
15.244%0.31465%
游侠护肩 5
15.244%0.31465%
Chrysaor Knight
14.332%0.25993%
Crossbow Archer
14.332%0.25993%
Topaz Staff Mage
14.332%0.25993%
Ranger Shield Knight
14.332%0.25993%
Gunpowder Shot Archer
14.332%0.25993%
中级魔法书 Mage
14.332%0.25993%

“In table” is the reward's weight inside its own drop group; “per drop” already multiplies by the stage's chance of rolling that group. Both come straight from Drop_table / DropList_table.